About

Duncan is an award winning motion director and designer from Sydney, Australia. He is currently splitting his time between NYC and Sydney and is available for international and local projects. He creates content for Film,TV and online and also specializes in creating infographic and 'explainer'​ motion graphics for organizations and businesses.
31 08, 2014

August 31st, 2014|

TypeCon 2014 – Type Talk Intro from Build on Vimeo.

Type Talk intro animation for TypeCon 2014. Washington D.C.
Direction by Build
Animation by Three Bears Theory
Music by Ghostly & Aeroc

28 08, 2014

August 28th, 2014|

Herman Miller Purposeful from dress code on Vimeo.

At Herman Miller good design is purposeful design, it solves problems.

Client: Herman Miller

28 08, 2014

August 28th, 2014|

Wired Magazine Issue 21.06.13 from dress code on Vimeo.

Animated illustration on the theme of evolution.

Client: WIRED

28 08, 2014

August 28th, 2014|

Sappi Ideas that Matter – A Call for More Good from dress code on Vimeo.

Sappi Ideas that Matter is the only non-profit design grant in the world, that helps turn good ideas into good design.

Client: Sappi

28 08, 2014

August 28th, 2014|

motion 2014 Show Open from STATE DESIGN on Vimeo.

Open Spot for motion Conference 2014.

STATE Design

Creative Director: Marcel Ziul
Executive Producer: Joe Nash
Producer: Tais Marcelo
Art Direction: Marcel Ziul, Vinicius Naldi
Design/Animation: Marcel Ziul, Vinicius Naldi, Jon Lorenz
Animation: Vincent B. Wang
Junior Designer: Vitor Bonates
Balloon Artist: Luciana Oliva
Talent: Kris Lucas, Cintia Lopes

HOBO Audio
Lead Sound Designer / Mixer: Max Holland
Sound Designer / Composer: Diego Jimenez
Composer: Stephen Davies

27 08, 2014

August 27th, 2014|

Guardians of The Galaxy UI Reel from Territory on Vimeo.

Showreel covering Territory’s UI concepts, design and animation for both on-set playback and VFX shots for Marvel Studio’s 2014 blockbuster, Guardians of the Galaxy.

territorystudio.com/work/motion/?p=GuardiansOfTheGalaxy

Territory Credits –
Creative Director: David Sheldon-Hicks
Motion Designers: Peter Eszenyi, Nick Hill, Ryan Rafferty-Phelan, Marti Romances, Martin Aggerholm, Yugen Blake, Jay Dingle, Gabor Ekes, Ryan Jefferson Hays, David Penn, Alasdair Willson
Font Designer: Lee Fasciani

Playback Credits –
Compuhire

Marvel Credits –
Director: James Gunn
Production Designer: Charles Wood
Set Decoration: Richard Roberts
Art Director: Alan Payne
VFX Supervisor: Stephane Ceretti
VFX Producer: Susan Pickett

Reel Credits –
Edit: Cristina Casanova, Marti Romances
Sound Design: Zelig Sound

© 2014 Marvel Guardians of the Galaxy

26 08, 2014

August 26th, 2014|

El Pais – Fotos from cocoe on Vimeo.

Agency: Contrapunto
Client: El Pais

26 08, 2014

August 26th, 2014|

Dexter Main Title from DIGITAL KITCHEN on Vimeo.

Resurrecting an Art Form. TV got good again. Six Feet Under helped redefine what a TV show could be. We are proud to be a part of that ambition – to just make it better. The TV title sequence is a branding endeavor and a legitimate art form. It is the sole, consistent, and iconic moment that carries through a show’s lifespan and beyond. It’s what you remember most. DK is the most Emmy-nominated firm in the category. We seek assignments that tell a separate, parallel story. These are little art films really, that find their own voice, all while arming audiences with each show’s unique psychology and worldview.

Client: Showtime

26 08, 2014

August 26th, 2014|

Path to 9/11 Main Title from DIGITAL KITCHEN on Vimeo.

Client: ABC

25 08, 2014

August 25th, 2014|

Splintercell Blacklist Presentation Package Montage from Wylie Styles on Vimeo.

I served as the Presentation Art Director on Splintercell Blacklist created by the Ubisoft Toronto studio. I started the project by creating styleframes to establish a core design tonality that would be used by the internal design team and external studios. So many people were involved in creating this project, this was my design nerd dream, mograph, real time mograph, interactive mograph…my mind is still blown. Im very lucky that Ubisoft allowed us to take this vision to this insane extent, by the end of the project we created about 40+mins of mograph and I have no idea how you would calculate time from all of the animated interactive elements. We partnered with Prologue films in some of the earlier stages of the project, which is mindblowing for me because I have always been a fan Kyle Cooper and a student of the studios work. We then continued to develop the design and animation internally, extending and building on the design language. We then partnered with the newly established Wolf and Crow (well they arent new anymore) to work on most of our runtime cinematics. Hopefully sometime sooner than later I will be able to find a way to share all of this amazing content and the insane gauntlet of a process it took to realize the Splintercell Blacklist design package.
If your into games my suggestion would be of course to pick up a copy 😉 theres lots of great gameplay and loads of interesting design
For those that are not familiar with the video game dev definition of what “Presentation” is. this is a brief breakdown for Blacklist
• Front End Package i.e. Main menu, Character Customization…
• All in game motiongraphics
• Title sequence
• In game HUD elements
• Projected Typography Elements