About

Duncan is an award winning motion director and designer from Sydney, Australia. He is currently splitting his time between NYC and Sydney and is available for international and local projects. He creates content for Film,TV and online and also specializes in creating infographic and 'explainer'​ motion graphics for organizations and businesses.

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26 10, 2014

October 26th, 2014|

Compress process (revisited) from Rosa Menkman on Vimeo.

I liked this version better then the older one. It has an extra glitch on it (made by a similar way as datamoshing, I destroyed the code some more).

The whole video is created with one and the same skype video recording; its basically a selfportrait of me jumping around.

This video was successively compressed in three different (glitchy) ways. The first compression made the colors of the video unstable. In windows, the colors changed to black and white while on the mac, the video still had color. It also became pixelated (0’27-0’35).
The second compression made the video bleed. You can see what I mean with bleeding from 0’37 to 1’17. These are basically the more messed up parts of the video.
The third compression made the video very grainy, (for instance, from 2’50-3’06). Instead of playing frame by frame, the video seems to make collages of itself by putting layers triggered by the sound on top of eachother. A very weird compression mode that I also exploited in To Smell and Taste Black Matter (only seems to work when you add .wav sound to the video and compress with animation codec set on least quality).
The only filter I used was a contrast filter and a filter for keying some whites out. I also edited the video to the music.

Extraboy made the music for the video. The beginning is a speech synthesis fighting for room with a song composed of text and exe-data All performed on the Amiga. Gradually this sound gets highly compressed, and at the same time the (g)rainy sounds of a malfunctioning VST enters. That is followed by a new version of the
song that was recorded in the original skype video..

21 10, 2014

October 21st, 2014|

Call Of Duty: Black Ops 2 / Screen Graphics from Andrea Damiano // Sound Design on Vimeo.

Design and Animation: Andrea Braga (lazycreative.com)
Sound Design: Andrea Damiano (andreadamiano.tv/)
facebook.com/ADSoundDesign

20 10, 2014

October 20th, 2014|

Alcohol on the brain – Acute effects from Sam Scopelliti on Vimeo.

An animation looking at the acute effects of alcohol on the brain. It specifically looks at the interaction between ethanol and the GABA (A) receptor and shows how this interaction results in intoxication.

Artist contact details:
Web: samscopelliti.com
Em: sam.scopelliti@gmail.com

7 10, 2014

October 7th, 2014|

Ender’s Game FUI Reel and Breakdowns from Navarro Parker on Vimeo.

In the summer of 2013, I got the chance to work with FUI rock stars Ash Thorp & Jayse Hansen for the sci-fi epic Ender’s Game. Really proud of the work. Hope you enjoy! Be sure to watch fullscreen in HD.

Ash Thorp
Platoon Leader
Lead Graphics Designer

Jayse Hansen
Lead Motion Graphics Artist

Ryan Cashman
Motion Graphics Concept Animator

Navarro Parker
Motion Graphics Animator

Alasdair Willson
Motion Graphics Animator/Reel Title Animation

Paul Beaudry/G-creative
Lead Motion Graphics Artist

Franck Deron
Reel Edit

Matthew E Butler
Digital Domain VFX Supervisor

Gladys Tong
G-Creative Supervisor

Final compositing by Digital Domain and Goldtooth Creative

Production Designers – Ben Procter and Shawn Haworth.

Music: The Four Seasons / Recomposed by Max Richter (2/4)

©Oddlot Entertainment / ©Summit Entertainment

6 10, 2014

October 6th, 2014|

VFX Shots ‘How We Invented The World’ from Simon Russell on Vimeo.

These are some shots I worked on for the Discovery documentary ‘How We Invented The World’. They aim to describe the networking nature of telecommunication systems.
I used Cinema 4D and the Ubertracer and PConnect plug ins along with some Mograph and Thinking Particles.

Creative Direction: Steve Kirby
Production Company: Nutopia
Music: Solaris Soundtrack/First Sleep/Chris Martinez

6 10, 2014

October 6th, 2014|

Sketches (Cinema 4D) from Simon Russell on Vimeo.

I thought I’d upload some recent tests I’ve been doing in Cinema 4D. You can download the project files on my blog plus there’s a bit of technical info on how each shot was made. bit.ly/1rdVBtu

Music: Of The Mountains by Dan Deacon dandeacon.com/
simonfarussell.com/
twitter.com/simonfarussell

6 10, 2014

October 6th, 2014|

Free Flyknit film from Intro on Vimeo.

6 10, 2014

October 6th, 2014|

Gridify & Spiralator Tutorials for Cinema 4D from Simon Russell on Vimeo.

This is a tutorial for two presets I created for Cinema 4D.
Gridify creates random 3D grid like structures and Spiralator adds spirals, sine waves or noise to a particles trajectory.

Download both presets here: dl.dropbox.com/u/1830495/Spiralator%20and%20Gridify.zip
You can see them in use here: vimeo.com/44871719
simonfarussell.com

1:18 Gridify Walkthrough
6:15 Gridify Xpresso
7:05 Spiralator Walkthrough
12:45 Spiralator and Matrix Object
14:14 Spiralator Xpresso

6 10, 2014

October 6th, 2014|

Gridify & Spiralator Tutorials for Cinema 4D from Simon Russell on Vimeo.

This is a tutorial for two presets I created for Cinema 4D.
Gridify creates random 3D grid like structures and Spiralator adds spirals, sine waves or noise to a particles trajectory.

Download both presets here: dl.dropbox.com/u/1830495/Spiralator%20and%20Gridify.zip
You can see them in use here: vimeo.com/44871719
simonfarussell.com

1:18 Gridify Walkthrough
6:15 Gridify Xpresso
7:05 Spiralator Walkthrough
12:45 Spiralator and Matrix Object
14:14 Spiralator Xpresso

2 10, 2014

October 2nd, 2014|

Prometheus Cube Montage from DONGHO LEE on Vimeo.

Prometheus Cube UI Design Sequence
dongholee.com